Across Africa is a cooperative game for the young players that are just starting their adventure with board games. The game is designed for two to four players of age 6 and up.During their African expedition the young players will discover new routes through the wilderness and take photos of the animals they encounter on the way. If they are lucky enough, they will meet one of the legendary diamond seekers and perhaps collect some precious jewels themselves.The game consists of players turns, during which each of them rolls the dice and moves his pawn by the shown number of spaces on the board. The pawn may stop on one of the eight kinds of spaces. The player fulfills the action assigned to the type of the space. This may be for example making a photo of animals, moving backwards in the next turn, drawing an adventure card, collecting the diamond, meeting the snake and many more.In order to win the game children have to fill up the whole crocodile shaped photo album with photos they took during their adventure and reach the last space on the board.Across Africa offers also the alternate mode of playing. This time the players will not cooperate but race to the finish line, trying at the same time to collect as much diamonds and valuable photos as possible.
Everyone knows Egypt, but Egypt is just one corner of Africa. Between the sand of the Great Desert and the sea of the Mediterranean lie the great cities of Marrakesh and Fes, home to merchants, scholars, and thieves. The Atlas mountains and the plains of the Tell are home to Tuareg and Berber nomads and raiders, and the ruins of Rome and Carthage still await exploration. Not all of the inhabitants of this land are human: the Blemmyae have no heads, bearing their faces on their chests, while the Panotii have ears so large that they can fly, and the isle of monkeys tolerates nothing human on its shores. Trade caravans from all cultures cross the Great Desert, but none know what lies beyond, or where the slaves brought north come from.Beyond the Bounds of the OrderThis book provides cultural and magical details for the lands of Mythic Africa west of, but not including, Egypt. From the jnun to the dark gods of old Carthage, from the bustling cities of the Tell to the wind-haunted mountains and deserts, this is a land that will take magi away from the familiar. Whether building a new covenant outside the Tribunals, or visiting in search of magical secrets, there is something for every maga between sand and sea.
Auf ihnen gab es weder Gold noch Silber noch spielte der Archipel als Handelsplatz eine Rolle, da der Nord-Süd-Handel durch die Sahara führte.1312 entdeckte der Genueser Kaufmann und Seefahrer Lancelotto Malocello die Kanarischen Inseln quasi wieder. Im Verlauf des 15. Jahrhunderts wurden sie nach und nach von den Spaniern erobert.Die neuen spanischen Herren forcierten die Landwirtschaft und bauten Zuckerrohr, Wein und Getreide an, was dem Archipel schnell eine gewisse wirtschaftliche Bedeutung verschaffte.In West of Africa bauen die Spieler Güter an, versuchen diese gewinnbringend zu verkaufen und gründen Siedlungen, wenn sie als Alcalden (eine Art Bürgermeister) über die jeweiligen Inseln herrschen.Jeder Spieler verfügt über ein Kartendeck, aus dem er in jeder Spielrunde Karten auswählt und dann die ihm erfolgversprechenden Aktionen ausführt. Dabei ist es wichtig, die Möglichkeiten der Mitspieler ins Kalkül zu ziehen.
Diese fünf `Extras` zu West of Africa können einzeln, komplett oder in beliebiger Kombination verwendet werden. Sie setzen, wo genannt, die Standardregeln außer Kraft. Viel Spaß!Die fünf `Extras` sind Piratenschiff, Vordrängler, Arbeiteraufstand, Held der Arbeit, Großes Schiff.These five `extras` to West of Africa may be played alone, altogether, or in any combination. Where noted, they override the standard rules. Enjoy!The five `extras` are Pirate Ship, Push to the Front, Worker`s Uprising, Working Class Hero, Large Ship.
From Africa to the eastern front in 1945, many times annihilated, many times rebuilded the 21st Panzer Division fought all along WW2.
2 LARGE MAPS INCLUDED Poland - An Expansion for 2-4 PlayersThe Crossrails of Europe, A broad to Standard Gage transitionThe Poland has 2 sets of rules. One for 2 players, the other for 3-4 players.South Africa - An Expansion for 3-6 PlayersMining and Markets in AfricaThe So Africa Map has 1 set of rules, for 3-6 players.
The Plague has crossed the Mediterranean with travelling merchants and is now also ravaging northern Africa. The introduction of the caravan and diplomats add new strategic possibilities, and the region cards give players more control over plague outbreaks. This expansion creates a whole new game experience: new possibilities, more players and especially more fun.
The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe, a world heritage site in southern Africa. Far into the previous century, colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course, this civilization was African, and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games, we have used this history for inspiration, however, first and foremost we wanted to create a highly playable and replayable Splotter game, so in many cases we took liberties with historical names, periods and artwork.In the game, players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing, but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network, players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.
Age of Steam: South America/South Africa is an exciting new expansion for the highly popular Age of Steam board game series.The South Africa map features a new Urbanization action which allows a discount on track price. Angola and Rhodesia are hexes that only produce goods. Goods cannot end their movement or pass through these hexes. The South America map features El Presidente!The Turn Order Pass action has changed, and the player choosing this action becomes El Presidente. When a shipped good starts from, passes through, or arrives at Buenos Aires, $1 must immediately be given to El Presidente.
On the day war broke out, few nations imagined they would soon be forced to conduct land warfare outside of Europe. As a result, when the war reached North Africa, both men and machines were ill-prepared for the harsh demands of a desert campaign.But history is a testament to the caliber of leadership, ingenuity and resolve of those who fought under such harsh conditions. Thanks in part to its long-established presence in far-flung corners of the globe, no army would display these qualities better than the British Commonwealth Forces.